
time will start when you go through the door marked continue.ġ-4 only move when the eye is not visible, or he will kill you.Ģ-4 go to the center and hold space until the line goes from the center to the door, walk on the line to get across.Ģ-5 it should go in the order to add an extra line each timeģ-5 place the blocks to spell UNITY, and then enter door 4, 1Ĥ-1 enter the doors in this order, 3,1,2,4Ĥ-2 order the pictures like this grass/grasshopper/frog/snake/eagleĤ-3 go to the door for the time on the clock, if the next number it will hit is 9, go to the door with 9, or if it is 4, go to the door with 4.Ĥ-5 refresh the page, when it reloads the level will be beaten.ĥ-4 this one is all about order, go to the 3rd top, 1st bottom, 1st top, 2nd top, and 2nd bottom.Ħ-2 this is the hardest level to figure out on your own. then reload the game and enter the pyramid. I will be naming the levels by their room, and then their subroom, so 1-1, 1-2, 1-3, etc.įirst off, instead of reading all this, you can also just go watch my run of the game, it has everything here but actually played through.īeat the game once, and get the super speed upgrade, it will allow you to walk faster throughout the game. But implementing these unique aspects has created a gaming experience that you won’t soon forget.Hello people and fellow speedrunners, I am here to tell you a very simple guide to the game How Smart are you? Without the ability to alter your perception so continuously, Darq could have become white noise in the indie-horror scene where so many developers are attempting to replicate the success Playdead has seen. This adds a level of urgency to the puzzle that few games have achieved in the past.īesides the fact that your vertigo may be triggered by this game (I speak from personal experience on that point), the physics-bending mechanics implemented by Unfold Games are truly unique and innovative. If you fail to solve the puzzle before she reaches the end of the hallway, you’ll be treated to a horrific scene of the woman lunging at you for the kill. Her head and body are bandaged like a mummy and, based on your first encounter with this woman earlier in the game, you know she means business. When the camera pans around the room, you’ll find that an old woman in a wheelchair is slowly wheeling towards where you start solving the maze. In addition to the timed and blind aspect of this puzzle, there’s another sinister element that’s sure to stick with you long after you’ve beaten the game. If you don’t have the maze solved already, you’ll waste precious time. This mechanic is expecting players to already solve the puzzle before they even start it because the brief moments you have to see your progress through the maze need to be used to memorize your next set of turns. Eventually, the camera will come back to show you where your peg has progressed for a few seconds, but it will continue panning, so you’d better remember the next few turns of the maze. Seems easy enough, right? Unfortunately, as soon as you start the maze, the camera will pan slowly around the room so that you can no longer see the maze. The objective is simple: get the peg to the center of the maze. Our protagonist Lloyd is presented with a large round labyrinth hanging on a wall. Timed puzzles are nothing new in gaming, but add to that your inability to see the puzzle for more than a few seconds, and you’ll suddenly find yourself in the most terrifying memory challenge ever. But the most unsettling game mechanic comes in the form of a puzzle near the end of the game. You may actually wonder how the game developers could possibly think of so many ways to alter your perception of reality. As the game continues to progress, more and more mind-bending and physics-defying mechanics are introduced.
